
EMPIRE TOTAL WAR MOD MOD
I'm not ideologically opposed to settlement fortifications - in fact my M2TW mod makes settlements more difficult to take. No wallsAnd now the big mod - removing all walls. If you want to tweak this bonus, use DBEditor for it. And as such regions usually bring a lot of money, you probably want to set higher taxes anyway. Happiness +10 is enough most of the time, but when you conquer someone's capital and have to face -30, on top of all industrialization, religion etc., you might need to deal with rebellions anyway. By the way zero taxes essentially means provinces loses money every turn, as it increases administration cost of every other province in your empire. This is all a stop-gap measure for the first few turns after conquest - if you ever want to get any taxes out of the province, as you usually do, you'll need to deal with taxpayers' happiness eventually. When taxes are not zero they blog climate change denial or something, I don't care. So I decided that every province has a sizable population of armed libertarians who will gladly shoot every protester for me as long as I set taxes to zero. I don't particularly having to babysit conquered provinces, chasing rebels around, and counting how many units I can move and how many I need to leave. Now why did I do so? The answer is my favourite "less micromanagement". Not quite literally, as it seems impossible to have anything triggered by zero taxes, so I gave all non-zero taxes extra -10 happiness, and every government type gets extra +10 happiness - net result being what I wanted, except it looks a bit silly in game. Libertarians everywhereFirst to see how modding works I wrote a very small mod - turning off taxes adds +10 happiness. I knew Empire Total War won't be as easy, but nothing prepared me for the pain I suffered. My M2TW mod is generated by a bunch of simple regexps, with which I can experiment as much as I like, turning features on and off and changing their magnitude in seconds. Medieval 2 Total War somewhat less as all data files were in obfuscated packages - but once you unpacked them it was as good as Rome. It is estimated that more than half of the entire slave trade took place during the 18th century, with the British, Portuguese and French being the main carriers of nine out of ten slaves abducted from Africa.Īs you can note from the two maps (Slave trade map & ETW trade Nodes) there is a clear correlation between the location of the nodes and the location the slaves were acquired.Rome Total War was highly moddable. Slightly more than 3% of the enslaved people exported from Africa were traded between 14, and 16% in the 17th century. The main destinations were the Caribbean colonies and Brazil, as European nations built up economically slave-dependent colonies in the New World. The volume of slaves carried off from Africa reached 30,000 per year in the 1690s and 85,000 per year in the 18th century. The Slave Trade from 16th to the mid- 19th century, about 12.5 million slaves had been shipped from Africa, and 10.7 million had arrived in the Americas. Most indentured servants didn’t survive their indentured contract and it didn’t take long for the harsh conditions to reach Europe.

However, Native Americans either became ill or ran away easily.

Initially, Native Americans and indentured servants were used. There was a huge demand in Europe for sugar, tobacco, and coffee.
